Or are you saying you can use the end of the recording at a more exact loop point at a higher SR? I'd have to hear an example of that making a difference, but I still don't understand how it would - because a sine wave below Nyquist is a sine wave below Nyquist.
Someone mansplain me what I'm missing.
I'll try to explain this again, to the best of my manly abilities.
First, the situations where this makes a difference for me are when I try to loop the sustain part of a sample.
Two situations come to mind:
1- Long loops (several wave cycles to several minutes) :
If the looping creates a "step" in an otherwise smooth waveform, you will hear a click. Nyquist theory doesn't matter, audible range vs ultrasonics don't matter - it is not about those. It is about a click (aka "step") in the wave, and a click is a click, period. Sometimes crossfading doesn't do it for me, at least not as well as having loop end and start sample values match exactly to begin with, which you'll get more chances of getting right if you split the wave into finer slices.
2- Short loops (one to a couple of wave cycles) :
Loop length is obviously quantized to the sample length (like 1/48000 sec. at 48KHz). With high-pitched notes, sometimes none of two consecutive possible loop lengths will sound in tune: that means the loop length is not close enough to a multiple of the note's period. No amount of crossfading will correct that, since crossfading doesn't affects the loop's length. Some sampler give you the ability to fine tune the loop relatvely to the non-looped part, and that works fine. In other cases, a higher sample rate will help, because it quantizes loop length more finely (you get steps of, say, 1/192000 sec. instead of 1/48000 - that's 4x more precise). Here again, it is not a matter of Nyquist theorem or ultrasonics magic - in fact, it is not a matter of harmonics: it is a matter of precise tuning of the fundamental, to which our ears are very sensitive, especially near the middle of the audible spectrum, where the fundamentals of high-pitched notes fall.
Maybe the reason I run into these issues more that the other guy, is that I mainly sample synthesizers. They can (arguably) generate a purer, more stable sound than acoustic instruments, making this kind of imperfections stand out more.
Now, of course it can be debated whether the increased memory takeup is worth this solution.
But you don't need to run your DAW and converters to a high sampling rate in order to play high rate samples, in any case. All this happens whithin the pitching algo of your sampler, which by definition adapts the sample's rate to the DAW/converters' rate anyway (so it's not even more work for it).
And BTW, if we stick to the issues I mention here, you don't even need to sample at a high rate. Upsampled samples would work just as well. Because as I said, it's not about ultrasonic content.