Henrik B. Jensen
Senior Member
Warning: This is an imperfect test! But hopefully still useful for a certain purpose (more below)
This is Berlin Strings (SINE) playing some Staccatos OOTB (and please excuse my playing):
View attachment Battlefield 1-inspired - hbj4 - Berlin Strings SINE OOTB.mp3
Now, let’s keep everything the same as above, except we turn off the top dynamic layer, ff.
That sounds like this:
View attachment Battlefield 1-inspired - hbj4 - Berlin Strings SINE OOTB except ff-layer off.mp3
Now, let’s keep everything the same as in the OOTB example above (the first example), except we turn off both the top dynamic layer, ff, and the one below that, f.
Remaining dynamic layers are p and mf.
That sounds like this:
View attachment Battlefield 1-inspired - hbj4 - Berlin Strings SINE OOTB except ff- and f-layers off.mp3
Please note that these files are of different loudness and thus cannot be directly compared. That said, if we focus on how dense/massive the sound is, i.e. kind of thinking “how many players are playing here” when comparing the different audio examples, it would seem obvious I think that the example with the fewest remaining dynamic layers sound leaner, smaller, than the first example/the OOTB example.
All this leads me to ask myself this:
Which of these 3 examples is the most correct representation of what 6 (or is it 7?) Second violinists sound like when they are playing Staccatos in Teldex?
(I can’t remember the section size of the Second violins in Berlin Strings but I’m guessing 6 or 7)
Or put differently:
Making realistic-sounding orchestral music with sample libraries is hard!! (esp. with no experience playing in an orchestra or similar close knowledge of how a symphony orchestra sounds)
…
Just for comparison, here’s CSS 1.7.1 playing the same MIDI OOTB:
View attachment Battlefield 1-inspired - hbj4 - CSS 1.7.1 OOTB.mp3
This is Berlin Strings (SINE) playing some Staccatos OOTB (and please excuse my playing):
View attachment Battlefield 1-inspired - hbj4 - Berlin Strings SINE OOTB.mp3
Now, let’s keep everything the same as above, except we turn off the top dynamic layer, ff.
That sounds like this:
View attachment Battlefield 1-inspired - hbj4 - Berlin Strings SINE OOTB except ff-layer off.mp3
Now, let’s keep everything the same as in the OOTB example above (the first example), except we turn off both the top dynamic layer, ff, and the one below that, f.
Remaining dynamic layers are p and mf.
That sounds like this:
View attachment Battlefield 1-inspired - hbj4 - Berlin Strings SINE OOTB except ff- and f-layers off.mp3
Please note that these files are of different loudness and thus cannot be directly compared. That said, if we focus on how dense/massive the sound is, i.e. kind of thinking “how many players are playing here” when comparing the different audio examples, it would seem obvious I think that the example with the fewest remaining dynamic layers sound leaner, smaller, than the first example/the OOTB example.
All this leads me to ask myself this:
Which of these 3 examples is the most correct representation of what 6 (or is it 7?) Second violinists sound like when they are playing Staccatos in Teldex?
(I can’t remember the section size of the Second violins in Berlin Strings but I’m guessing 6 or 7)
Or put differently:
Making realistic-sounding orchestral music with sample libraries is hard!! (esp. with no experience playing in an orchestra or similar close knowledge of how a symphony orchestra sounds)
…
Just for comparison, here’s CSS 1.7.1 playing the same MIDI OOTB:
View attachment Battlefield 1-inspired - hbj4 - CSS 1.7.1 OOTB.mp3
Last edited: