doctoremmet
Senior Member
but thats all pop music...
not to mention that his composing career started in the UK after many hits
but thats all pop music...
not to mention that his composing career started in the UK after many hits
Unfortunately... this is true for literally every business in the world. Particularly industries or professions that are desired and commonly aspired to. There are more than enough good people out there, so it becomes much more about who knows you, who trusts you, and who enjoys working with you. Pick any creative industry and you'll find exactly the same situation.it seems to me like its all about who you know rather than actually how good you are, there's thousands of composers out there that can do it better than a lot of the people actually getting work just becuase they are at the right place at the right time or have connections. What a bs world
Location is important, but I don't know why you are so sure about that. Many companies go to eastern EU to save money on making music products (and other tech products). IIRC, there are a slew of sampled orchestral instruments where they did the recordings in Poland, Czech, and other places.nowhere where the media composing business might as well not even exist.
I meant like composing for films/games/tv of which there are none or at least none that are actually goodLocation is important, but I don't know why you are so sure about that. Many companies go to eastern EU to save money on making music products (and other tech products). IIRC, there are a slew of sampled orchestral instruments where they did the recordings in Poland, Czech, and other places.
The reason i got into music in the first place was artistic expression, I wanted to work on projects I consider to be artistic achievements that have some level of personal fulfillment. Doing commercials, sound libraries or the like is just soulless to me idk, would rather do something else if money is the only resultIf you really don't want to deal with people, there are still a few ways to try earning money with your music. You can compose music for production libraries and trailer houses, solicit non-exclusive publishers, and/or you can try to self-publish your music. All of these pursuits require little or no direct interaction with other humans and are almost entirely dependent on the quality of music you produce.
Where are these listings? Here on the forum?To write music for video games, you could try to get a job at a video game company that supports remote work. I see job listings almost every week from video game companies looking for composers. Just watch for job listings and apply to those that allow remote work. You may have to fly out to interview in person, and if they like you, they might hire you and you can work from home.
Whatever kind of work you aspire to do, I’ve found that -if you’re LUCKY- 33% of it is going to fulfill high level aspirations, 33% is going to be run of the mill stuff and 33% will be soulless. It just goes with the job. Any job. You get behind it and just get it done.Doing commercials, sound libraries or the like is just soulless to me idk, would rather do something else if money is the only result
Well, it sounds like you're choosing to live the life of a true creative artist. In that case, there are absolutely no guaranteed ways to earn a living with just art - whether it's painting, sculpting, music, etc.The reason i got into music in the first place was artistic expression, I wanted to work on projects I consider to be artistic achievements that have some level of personal fulfillment. Doing commercials, sound libraries or the like is just soulless to me idk, would rather do something else if money is the only result
Video game companies regularly post job openings on sites like these:Where are these listings? Here on the forum?
The point I'd make with luck is that you do have to have the skills to be able to seize an opportunity when it presents itself; that is, you have to be able to deliver.1. Networking
2. Quantity
3. Luck
Note that 1 and 2 are the only ones you can control. Also note "quality" is not on the list.
I would avoid this business if that is how you see music in these realms. Believe it or not, people creating commercial and library music are doing art, too. It is only soulless if they don't put their heart into the work.Doing commercials, sound libraries or the like is just soulless to me
Of course quality plays a role as well.success in business comes down to three factors:
1. Networking
2. Quantity
3. Luck
Note that 1 and 2 are the only ones you can control. Also note "quality" is not on the list.
Quality is subjective. What one person likes, another will think is garbage. There's no objective measure of quality that can be relied on.Of course quality plays a role as well.
Yeah that was exactly my point as well, at a certain point of musical "decency" the quality in terms of business becomes irrelevantQuality is subjective. What one person likes, another will think is garbage. There's no objective measure of quality that can be relied on.
As long as you can meet a fairly low bar of passable competence, the other factors of networking and luck become far more important in determining if you get work.
The most talented and gifted composers don't necessarily get the most prestigious jobs, while hack composers who know nothing about formal composition and only sequence loops and samples, can get hired to score AAA films.
It's not about quality - it's about being in the right place at the right time, connecting with the right people.
With all due respect: what someone happens to like ("taste") is very different from 'quality'. If you are served a pizza and you don't like it, it's about taste – but if the pizza business across the street sells you a pizza which is partially burnt, it is delivered too cold, the mushrooms taste rather funky, the room is noisy and the glass you drink from isn't really clean, it has nothing to do with taste.Quality is subjective. What one person likes, another will think is garbage.
There's no objective measure of quality that can be relied on.
As long as you can meet a fairly low bar of passable competence, the other factors of networking and luck become far more important in determining if you get work.
The most talented and gifted composers don't necessarily get the most prestigious jobs, while hack composers who know nothing about formal composition and only sequence loops and samples, can get hired to score AAA films.
We're talking about art in this thread, which affects people on an emotional level, so there's no clear method of defining objective quality like there is in determining if a pizza is burnt or not.With all due respect: what someone happens to like ("taste") is very different from 'quality'. If you are served a pizza and you don't like it, it's about taste – but if the pizza business across the street sells you a pizza which is partially burnt, it is delivered too cold, the mushrooms taste rather funky, the room is noisy and the glass you drink from isn't really clean, it has nothing to do with taste.
Again, we're talking about music creation here. If you're competing with another composer to land a film scoring job, as long as you can create listenable music, the decision of who gets the job is going to come down to who the director feels is right for the job based on a bunch of factors that have nothing to do with musical quality - most director's couldn't evaluate musical quality anyway. The fact that you can create music is simply a given.So – the scale pretty much have two levels only – either 'OK' or below 'a fairly low bar of passable competence'? Those who have read or written in depth reviews of.... anything know that there are loads of parameters which evaluate how good or recommendable a 'product' is.
Exactly - the quality of the listening experience - as opposed to some objective measure of the quality of the music itself. It's all about people's personal reactions to music, or any art form.Sure. But that doesn't mean that if someone needs half an hour of music for a movie and they evaluate contributions from, say, 10 different meda composers, the quality of that listening experience will differ a lot.
The music business is, after all, a business. And success in business comes down to three factors:
1. Networking
2. Quantity
3. Luck
Note that 1 and 2 are the only ones you can control. Also note "quality" is not on the list.
Ha ha! I’m a Canadian, it’s a lot bigger than you think.Let me guess, Canada?