merlinhimself
Senior Member
I wanted to start a discussion on a composers experience and process of writing for video games. I work on the film side and understand the aspects of game music such as action, dialogue, mood specific cues as well as writing to a cut scene like you would score in film, but outside of that, how do the challenges differ from film? What do you enjoy about it more versus film?
I've been an avid gamer all my life and always decided game music was my end goal, but my experience led me down a purely film route so in a way it all seems somewhat foreign to me as I haven't touched the process of working on a game.
I've been an avid gamer all my life and always decided game music was my end goal, but my experience led me down a purely film route so in a way it all seems somewhat foreign to me as I haven't touched the process of working on a game.