Thonex
Senior Member
I was going to write a simple CC Converter whereby if you are playing CC1 (Mod) and you would like it to be read as CC 11 (Expression)... it would convert it for you.
But I discovered that it's not working very well... as if the script can't keep up.
Try copying this to the K2 script editor:
Assign $InputCC the same value as your (for example) mod wheel = 1. Now assign $OutputCC a new value like expression = 11
move your Mod wheel (or fader) and look at how the numbers react.... not nearly as smoothly as a regular CC change and the values never reach their limits.... something's not right. You can see the CC# and Value in the message area.
Can you verify this?
Thanks
T
But I discovered that it's not working very well... as if the script can't keep up.
Try copying this to the K2 script editor:
Code:
on init
message ("")
declare $CCValue
declare ui_value_edit $InputCC (0,127,1)
declare ui_value_edit $OutputCC (0,127,1)
end on
on controller
set_controller ($OutputCC,%CC[$InputCC])
message ("CC#: " & $OutputCC & " Value: " &%CC[$OutputCC])
end on
Assign $InputCC the same value as your (for example) mod wheel = 1. Now assign $OutputCC a new value like expression = 11
move your Mod wheel (or fader) and look at how the numbers react.... not nearly as smoothly as a regular CC change and the values never reach their limits.... something's not right. You can see the CC# and Value in the message area.
Can you verify this?
Thanks
T