visiblenoise
Active Member
Here's the fifth song in my exercise of writing a soundtrack for a space/sci-fi game that doesn't exist. Hoping to get better through forcing myself to write to different story concepts and maybe create some worthy portfolio material in the process. This one's still early in the story when nothing has really happened yet and everything is going fine, but then a mysterious character pulls you aside and talks to you about conspiracy-theory-sounding stuff.
Lately, I've been wondering if I'm still making my compositions too busy. As we all know, (sometimes) less is more. I found myself EQing things quite aggressively to get a decent mix, so I'm not sure whether I'm getting better at mixing or still forcing in too many elements.
Also, this nonexistent game is meant to be set in some futuristic space setting, but setting aside the use of double bass, I'm not sure I captured that so well here. How do you personally go about making a song "space-y"?
Thanks for listening!
Lately, I've been wondering if I'm still making my compositions too busy. As we all know, (sometimes) less is more. I found myself EQing things quite aggressively to get a decent mix, so I'm not sure whether I'm getting better at mixing or still forcing in too many elements.
Also, this nonexistent game is meant to be set in some futuristic space setting, but setting aside the use of double bass, I'm not sure I captured that so well here. How do you personally go about making a song "space-y"?
Thanks for listening!