Fernando Warez @ Sat Oct 10, 2009 6:55 am wrote:
Strangely enough, VSL has double the velocity layer and it's harder to get a pp. I think it's due to the fact that VSL was recorded close. I wonder how people deal with this?
I use a combination of velocity cross fades and expression for dynamics. Expression is mandatory for pp & works really well IMO.
Makes sense.
Cheers.